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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Vote on PvP access control over PvE areas. - Page 24 - Guild Wars Forums - GW Guru
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Old Mar 06, 2007, 03:36 PM // 15:36   #461
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I'm just guessing that Bryant and Keithark are on the same team... going for the same rebound....

Besides, regardless of the devs modifying the drop rate of ectos, there are more then enough "farmers" right now with multiple accounts (in the various regions which get favor) that I seriously doubt that an opening of UW/FoW to the "masses" would generate a sufficient surge in supply to really affect prices.
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Old Mar 06, 2007, 08:32 PM // 20:32   #462
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Quote:
Originally Posted by Keithark
So he/she was agreeing with me then that opening to all would not have a big impact on price and that the arguement that opening access to all would cause a big problem with the economy is stupid then right?
Um...Yes.

*learns to read*
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Old Mar 06, 2007, 08:40 PM // 20:40   #463
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About the OP

Even though I don't do UW and FoW, it's kind of hard to grasp for me that the succes of other players should determine my gameplay experience. I know that I would be pretty pissed if I could only GvG if Europe farmed more ectos

I vote no on this issue
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Old Mar 11, 2007, 05:06 AM // 05:06   #464
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Consume Chicken [CC] are doing what they can for America, but the Favor system still sucks. Time for a new poll on the Free Roaming idea Kate Soulguard had?
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Old Mar 11, 2007, 05:13 AM // 05:13   #465
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Quote:
Originally Posted by Thomas.knbk
I know that I would be pretty pissed if I could only GvG if Europe farmed more ectos
lol

Also no. Nice idea but those who slave for favor (ha) aren't those who enjoying it (uw/fow).
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Old Mar 13, 2007, 07:21 PM // 19:21   #466
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Quote:
Originally Posted by Rene Saliere
Consume Chicken [CC] are doing what they can for America, but the Favor system still sucks. Time for a new poll on the Free Roaming idea Kate Soulguard had?
I don't think it's really all about favor for america... yet... yes it is giving late night people a chance to hit FoW/UW.
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Old Mar 13, 2007, 07:41 PM // 19:41   #467
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Favour should reduce the entrance fee of UW/FoW and other related god things, but not be required to access said things.

Or the price should be increased 10x when one does not have favour.
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Old Mar 13, 2007, 09:09 PM // 21:09   #468
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Quote:
Originally Posted by The Bloodrose
I vote No. But honestly this thread is useless. When has Anet ever listened to any of these threads? Shit they asked us Months ago is we wanted the skill hunter title broken up. The vote was a landslide Yes. Has anything been done about it? Nope. We probably wont find out that nothing was done till chapter 4 comes out.
Since when have they done anything beneficial for the end user? Never.
  • Auction house? Been requested since Prophecies came out. Still nothing.
  • Player merchants to ease selling? Nope, just the "Search" function. Which is so lame no one uses it for anything.
  • Increased storage? Nope, just a "materials" tab that is useless since it has a 250 cap.
  • Rollbacks to "fix" the economy. Now that was a joke itself. After the economy was supposedly going to "crash" because the rune traders were selling for default prices, about a week later a majority of the important runes still dropped in price. Look at Superior Absorption, it still hasn't recovered.
  • New farming spots? Sure, they added these, only to nerf them after about approximately a month.
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Old Mar 13, 2007, 09:13 PM // 21:13   #469
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Yes! 2k/ectos? No thanks
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Old Mar 13, 2007, 10:27 PM // 22:27   #470
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Maybe someone should ask Gaile Gray about the favour system, when she is online again? Or maybe she could answer in here?
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Old Mar 14, 2007, 01:53 AM // 01:53   #471
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No, access to PvE areas should be determined by PvE events. PvP should only affect access to PvP events.
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Old Mar 14, 2007, 02:20 AM // 02:20   #472
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"Should PvP results affect access to PvE areas of the game?"

At this time since so much has changed..I would say No. PVP shouldnt affect PVE in regards to UW/FOW.

PVP, should IMO, still affect the gods blessings at shrines. Your nation has favor, your nation has the blessings of the gods.
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Old Mar 14, 2007, 03:20 AM // 03:20   #473
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I don't mind the current method of favor...
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Old Mar 21, 2007, 01:22 PM // 13:22   #474
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Seeing as the all access weekend is coming up... time to bump this thread again I think for some new blood.

What the hell, I might even recount the votes!

PS:
Quote:
Yes! 2k/ectos? No thanks
- seriously, you think in 24 pages nobody has addressed your ill-considered waffle? for the record, once again, no argument based on economy stands up regarding the Favor system.

Last edited by Rene Saliere; Mar 21, 2007 at 01:32 PM // 13:32..
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Old Mar 21, 2007, 04:48 PM // 16:48   #475
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NO.
If need be they can charge more for those without favour (or nothing for the region with favour).

Otherwise if ANet wants PvE people to PvP more, they should give rewards that my PvE character really needs. Like maybe actually buying skills for use in PvE. Could well be double price like x faction to unlock, x faction to buy an unlocked skill to use. Then I had motivation and a reward to spend time in PvP - otherwise it's high end endgame after unlocking tons of skills, which is an unnecessary hurdle.
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Old Mar 21, 2007, 04:48 PM // 16:48   #476
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Big Fat NO

Favor has always been a dumb idea IMO seeing as 99.99% of PvP people I know, obviously couldnt give a toss about PvE access to an area.
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Old Mar 21, 2007, 05:05 PM // 17:05   #477
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another no here.
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Old Mar 21, 2007, 05:29 PM // 17:29   #478
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Mr. Saliere, let me state clearly that I am on your side and personally want the favor system to go away. But I think that before that happens, ANet would need to have some kind of system in place that replaces it and makes PvP victory meaningful.

I talk to a lot of players, some in game, some in ts/ventrilo, and some in RL. Those who like the system the way it is have voiced universally that if the favor system was not there, then all those people sweating and working and trying new builds and (in general) playing their hearts out to get favor, would have no reason to continue at their current level of fervor. The PvP players know that literally a million people will be affected, and that provides some incentive. Taking that away makes GvG (and PvP in general since everyone knows that everything else is merely warmup for GvG) meaningless without the consequences spread out for continents to see.

Do you have an alternate system with some teeth? I have seen a recommendation recently to make it 1 plat for favored, 10 plat for everyone else to get in, but for some reason that does not have the same punch that barred access does.

I know that the real pros register in various regions and are not affected by favor, but average joes like me and you are.

Maybe ANet will not change this until they have something else to replace it that will not kick the legs out from under GvG.

Any thoughts?

Thx!
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Old Mar 21, 2007, 05:35 PM // 17:35   #479
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Quote:
Originally Posted by TabascoSauce
Mr. Saliere, let me state clearly that I am on your side and personally want the favor system to go away. But I think that before that happens, ANet would need to have some kind of system in place that replaces it and makes PvP victory meaningful.

I talk to a lot of players, some in game, some in ts/ventrilo, and some in RL. Those who like the system the way it is have voiced universally that if the favor system was not there, then all those people sweating and working and trying new builds and (in general) playing their hearts out to get favor, would have no reason to continue at their current level of fervor. The PvP players know that literally a million people will be affected, and that provides some incentive. Taking that away makes GvG (and PvP in general since everyone knows that everything else is merely warmup for GvG) meaningless without the consequences spread out for continents to see.

Do you have an alternate system with some teeth? I have seen a recommendation recently to make it 1 plat for favored, 10 plat for everyone else to get in, but for some reason that does not have the same punch that barred access does.

I know that the real pros register in various regions and are not affected by favor, but average joes like me and you are.

Maybe ANet will not change this until they have something else to replace it that will not kick the legs out from under GvG.

Any thoughts?

Thx!
TabascoSauce
Are you sure you mean GvG? I would think HA would be more applicable to what your talking about.
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Old Mar 21, 2007, 07:51 PM // 19:51   #480
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Quote:
Originally Posted by Rene Saliere
Consume Chicken [CC] are doing what they can for America, but the Favor system still sucks. Time for a new poll on the Free Roaming idea Kate Soulguard had?
CC is one of the few American guilds left that HA on a regular basis...Although, Chamelee and Bunneh are nice people...I doubt getting Favor is a top priority for them. Getting Favor was never a priority when I was in CC, or any other HA guild to be honest.

I feel bad for players on the Japan server, I've never seen them with Favor.

Last edited by Wilhelm; Mar 21, 2007 at 08:14 PM // 20:14..
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